
Reality Gap’s new free to play MMO just hit the (imaginary) internet shelves, and I took the chance to give it the good old try. The graphics, as you can see, are in a cute chibi-esque style that I found rather pleasant. Character customization isn’t vast (only one race), but the charm of it is that can pick your horoscope and season, each which gives you different passive bonuses.
From there you go to a newbie island, which you can opt out of if you like. After you learn all the basics, you get to pick a class. There’s not a lot to begin with:

Hwarang—melee offensive
Templar—melee defensive
Mage—ranged offensive
Cleric – healer
I was rather disappointed, because I wanted to be the Sheriff class I read there was, but you must not be able to access that or the Harlequin class until later on. So I went with mage. To be honest, for the amount of time I played, I didn’t find mage to be very fun. I basically cast a nine minute buff and then spammed with magic missile every time it came off cool down. Mayhaps it got more interesting later on…
Despite my un-fascination for mage combat, ME did have something I haven’t seen in an MMO before. You don’t gain back health and mana over time. There are giant crystals (reminiscent of Final Fantasy) placed around the world that you have to go up to in order to heal. I rather liked it, because it altered my gameplay strategy from the norm. It also got rid of the downtime I always experienced as a mage in World of Warcraft.

Leveling up was really simple. Every level you get a skill point which you then can buy a higher rank of a skill (like magic missile). From what I could see there wasn’t even a talent tree, per se, you just unlocked new skills at different levels.
Crafting, referred to as Alchemy, also had a simple set up. You could get materials from monsters and from “decomposing” items (like gear you didn’t want). There didn’t seem to be any restrictions on the amount of crafts you could take up, you just needed to get the recipe, usually via quest.
The non-free part of the game is in the metaTIX points you can purchase. Certain quests could only be undertaken by spending metaTIX points. Rather weird in my opinion. Spend real money to do an in-game boring collection quest in order to get the item? No thankee.
My last note is on the dungeons. Certain characters give you the option to enter a dungeon (some of them you have to spend metaTIX points to enter). From there it’s a maze with rooms of different monsters (and hopefully crystals) until you find the boss. I tried doing a dungeon and got my cute little chibi butt kicked by the boss, so

I assume I was supposed to go in a party, or come back at a higher level, or not be a squishy little mage with only one damage spell that has a cool down, take your pick of the preceding.
My final thoughts are that the game is very newbie-friendly and has a pretty simple set-up. Thus it would be ideal for a younger player, or a casual player that doesn’t like the complexity of large scale MMOs. I think my favorite part of the game was the profile pictures that come up when you’re chatting with someone, JRPG style. Sadly, that wasn’t enough to keep me playing.